

Triggers a more violent death animation when you kill an opponent. Reduces the reload cost by 1 action point. Sledgehammer, Pickaxe, Hatchet, Primitive Tool, Shovel H&K CAWS, Plasma Rifle, Shotgun, Alien Blaster, 9mm Mauser, Cattle Prod, Turbo Plasma Rifle, Combat Shotgun, Pancor Jackhammer, Solar Scorcher, M72 Gauss Rifle, PPK12 Gauss Pistol, Signal Flare The technical know how of maintaining and producing energy-based weapons.Īllows crafting of various types of energy weapons.ĭifferent weapons have various special abilities that grant them specific bonuses. These perks can be obtained by leveling up your character. However, you can take the +2 stat perks ( Gain Strength, Gain Agility, etc.) to qualify for other perks. You cannot use drugs to meet the perk requirements the base values are used. Some perks, such as Action Boy or Toughness, are stackable for example, if you take "Action Boy" twice, you will have two extra Action Points. If you meet the requirements you will be able to choose one perk after each three levels, up to level 24 (3, 6, 9, 12, 15, 18, 21, 24). Similar to traits, perks are used to further shape and develop your character, but unlike traits they don't have any downsides at all, though some of them are more useful than others.
